Comments (4)
Did some testing and confirmed it's not due to CPU load - we're sitting at comfy 38% atm
from pushpin-groovebox.
This still happens when the sequencer is paused, I'm guessing it's not the tick function then. Reducing the sample rate by half didn't seem to impact the glitching either
from pushpin-groovebox.
I've confirmed it's down to how tick()
and tick_callback()
is written - if I set the sequencer to fire a print()
instead I don't get the glitching
from pushpin-groovebox.
Fixed by bypassing the tick()
function and calling the callback directly
from pushpin-groovebox.
Related Issues (20)
- Map the sequencer to pads HOT 1
- Add visualizations to push screen
- Make push 2 values populate with patch values from surge-xt patch, read data sent by surge-xt HOT 2
- add a mod matrix HOT 1
- Add a way to track playhead position HOT 2
- Set some useful default values to certain params when a patch is loaded or synth initialized HOT 1
- Pads not being evaluated for state in sequencer_mode.py HOT 4
- Playhead doubles the speed when play is pressed
- sequencer tracks are bugged and pads won't trigger on lower tracks
- track notes are being sent to is determined by currently selected track
- Add a way to sequence the pitch lane
- Clip Menu Mode does not unseat correctly when DDRM Preset is pressed HOT 1
- Clip Menu needs a button press to enable it
- Clip Menu Mode turns off buttons like the seq line select buttons
- some FX are causing a crash HOT 1
- fx slots are always one device behind w/r/t/ refresh of state
- seems like osc defs need to be selected twice to update values
- general menu and state improvents
- Device and instrument definition improvements HOT 1
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