Comments (1)
Hello! I've hit the same problem. Looks like WGPU for whatever reason discards any unused bindings. So just use them in any way in your shader and it should be fine
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Related Issues (9)
- A texture as staging buffer HOT 7
- Better Control Over Running Passes
- Game of life example
- Version 0.10.5 is not on crates.io
- use existing bevy Buffers
- getting `In Queue::write_buffer Copy of 0..32 would end up overrunning the bounds of the Destination buffer of size 16` when trying to write to buffer HOT 1
- Pass data to fragment shader or call fragment shader
- Too busy to maintain. Looking for maintainers HOT 2
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