Comments (6)
I think they're in already - Take a Look at /src/main/resources ...
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All is 0.
bat: 0
blaze: 0
cave-spider: 0
chicken: 0
cow: 0
creeper: 0
donkey: 0
enderman: 0
ghast: 0
horse: 0
iron-golem: 0
mooshroom: 0
mule: 0
ocelot: 0
pig: 0
pig-zombie: 0
rabbit: 0
silverfish: 0
sheep: 0
skeleton: 0
skeleton-horse: 0
snow-golem: 0
spider: 0
wolf: 1
zombie: 0
zombie-horse: 0
zombie-villager: 0
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Yes - this is something individual. It's the max spawn value for each entity. You can set it whatever you want ;)
from mob-plugin.
How to spawn mobs slower? Kniffo80
from mob-plugin.
@SuperAlecs in config.yml (located in the plugin folder) set the following value higher:
auto-spawn-tick: 300
e.g. 1000 will trigger the autospawn all 1000 ticks instead of 300. Which is 3 times slower, than the original setting.
from mob-plugin.
thanks!
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Related Issues (14)
- Disable spawn for certain worlds HOT 4
- When the player joins the server, the console brushes the message HOT 2
- Apollo? Implement request. New features? HOT 4
- Endermen drop netherrack HOT 1
- Hostiles spawn during daytime HOT 1
- Server spits out exceptions randomly HOT 2
- Erro when creating Config.yml HOT 1
- Crash with 0.0.2 HOT 4
- is this dead HOT 1
- open project please ! HOT 2
- MobPlugin-0.0.2-SNAPSHOT HOT 1
- version 0.0.2
- Plugin halts server boot
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