Comments (6)
So, gl_VertexID is indeed not a thing in Vulkan but it looks like drivers are generous. Instead there's gl_VertexIndex - which apparently is similar but different in details I still have to find out about. I'll rewrite gl_VertexID to gl_VertexIndex for now.
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Hu, I cut that out because the validation layers told me vertexId isn't allowed.
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Super cool!
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On no, it looks like this re-introduced #83, ie. getting black screen for https://github.com/Kinc-Samples/Texture-Kinc.
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Reopening...
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Reclosing.
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Related Issues (20)
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