Comments (4)
L4D2's HD Sky Textures mod
Link to this mod? Thinking its bad parameters in the vmt, maybe you can edit it, or if you can find those sky faces move them to legacy_faces folder manually.
https://steamcommunity.com/sharedfiles/filedetails/?id=121090376
This mod's name is "Informal Skyboxes".
I've tried everything you said, and it doesn't work.
from source1import.
Yeah its bad parameters. I don't know how the engine figures it out to draw them correctly. You can fix by changing $hdrbasetexture to $basetexture in the materials, or $hdrcompressedtexture if it looks bad.
Wow, it's worked after change $hdrbasetexture to $basetexture.
from source1import.
L4D2's HD Sky Textures mod
Link to this mod? Thinking its bad parameters in the vmt, maybe you can edit it, or if you can find those sky faces move them to legacy_faces folder manually.
from source1import.
Yeah its bad parameters. I don't know how the engine figures it out to draw them correctly. You can fix by changing $hdrbasetexture to $basetexture in the materials, or $hdrcompressedtexture if it looks bad.
from source1import.
Related Issues (20)
- `legacy_import` causes some materials to not compile HOT 1
- Support `Subrect` decal materials
- qc-import: Use definitions from srctools
- Import detail.vbsp
- Fix adj materials where they are the same with hlvr
- Material conditionals lacking priority HOT 1
- Monitor (_rt_) textures for games that have them. HOT 1
- Generate joined cubemap images for non sky images
- Support `$bumpframe` animated normal
- Windows Executable vs. Map files HOT 1
- Resourcecompiler helper
- Texture Importing uses smallest mipmap HOT 2
- Drag & drop helper
- Support multiple surface properties in CS2
- Brighten albedos by (at least) 1.2
- Scale transform isn't handled for skyboxes HOT 2
- Issue converting SFM materials to Source 2 materials (vmat) HOT 5
- Porting VMF to VMAP results in missing wallks HOT 3
- Fails if vmt has russian comments HOT 3
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