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TehPlayer14 avatar TehPlayer14 commented on May 13, 2024

Well Opengl is cross platfrom not sure on the rest of stuff.

It might be

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avdept avatar avdept commented on May 13, 2024

Is there list of 3rd party libs that are used in project?

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TehPlayer14 avatar TehPlayer14 commented on May 13, 2024

its for example libzplay.dll

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Kromster80 avatar Kromster80 commented on May 13, 2024

We did not make the OSX compilation because it requires a lot of work for no gain - the game works just as well under Wine.

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avdept avatar avdept commented on May 13, 2024

@Kromster80 Could you point me, which parts of code are required to change in order to make it work on osx native?

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Kromster80 avatar Kromster80 commented on May 13, 2024

You need Delphi XE2+ iirc. Then you need to make wrappers for APIs (OpengL, OpenAL, Net). Feel free to fork and ask questions! email or skype (kromster80)

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avdept avatar avdept commented on May 13, 2024

AFAIK there's no deplhi studio for mac os, only lazarus, which is not same as xe2+. I will try anyway and report results.

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Kromster80 avatar Kromster80 commented on May 13, 2024

IIRC it was XE2 when they introduced OSX compiler into Delphi IDE. I had successfully used it for other projects.

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avdept avatar avdept commented on May 13, 2024

@Kromster80 I meant to use ide on mac, since i don't have windows installed(and not really want to do that). But in case i wont be able to compile via lazarus, i install windows on parallels

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Kromster80 avatar Kromster80 commented on May 13, 2024

Yeah, use Parallels or dual-boot ;-)

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TehPlayer14 avatar TehPlayer14 commented on May 13, 2024

Use Vmware or vbox if its avalible on mac

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Kromster80 avatar Kromster80 commented on May 13, 2024

Closing, since OSX compilation requires a lot of work for very little gain - the game works under Wine.

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