Comments (1)
Fixed in r14890
from knights_province.
Related Issues (20)
- Allow player to scroll ingame pop-up windows by mouse wheel HOT 1
- Rebels have no attack and no defense HOT 1
- Actions.GiveUnit should error on warriors HOT 1
- Add Action to change unit's damage output HOT 1
- Add AI attacks that will keep on pillaging HOT 1
- Allow to exclude dispositions from attacks
- AI plans seem to block mine locations HOT 1
- Animals can get stuck HOT 1
- Endgame saves should not be named "Autosave_***"
- Proper in-game warning if some mod mapobject model is more than 65k vertices HOT 1
- Text strikethrough style is off for multiline texts
- Allow to hide decals and roads from view in MapEd HOT 1
- Option to configure the skirmish AI in the script
- Add shortcuts for all the items in the Build menus
- FoW revealer placed on water can not be selected in MapEd HOT 1
- Wares have different names in MapEd panes HOT 1
- Remove players plans and AI blueprint locked areas on player defeat HOT 1
- Add vertical scrollbar to map objects texts in MapEd that are using popup mode HOT 1
- Launcher can fail if it does not get access to the log file
- Launcher could try to update the game if the update contains a new file
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from knights_province.