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If you test in the console, they will match up ;)
This is because characters have different pixel lengths in the default Minecraft font.
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That makes sense, but that's a bit difficult isn't it? Doesn't that mean if you use any non-minecraft language selection (I forget what they're called currently, Unicode fonts maybe?) it'd break if you automatically adjusted for the Minecraft font?
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Yes, we could adjust for the Minecraft chat pixel lengths - but then it would be wrong in console, or if you used a different font in your resource pack.
from adventure-text-feature-pagination.
Alright. I think I have a few hacky solutions to try then now that I understand the problem a bit better, though maybe it'd be nice to have some ability to disable the extra character padding? I don't think I saw anything obvious when I was using the API, though maybe setting styleandcharacter character to null might be it?
Anyway, thank you for the information!
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Related Issues (4)
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