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laanwj avatar laanwj commented on May 31, 2024

It shouldn't be terribly difficult. Basically all the screen handling renders to a pixel buffer, which is in turn copied to a texture and rendered using GLES 2. The latter part can be replaced with any backend,, it doesn't do anything special like fancy shaders. All the implementation is in game/game_screen.c.

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tpitman avatar tpitman commented on May 31, 2024

I will look into it. Thanks.

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laanwj avatar laanwj commented on May 31, 2024

Although the response is still valid for the current version, a lot of this code changed to deal with multiple upscalers, sound as well as the windows build.

I'd strongly recommend porting SDL to whatever platform you're using.

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