Comments (3)
- setup very basic image picker using camera and gallery
- setup basic minio server and test it
- upload image to minio server using REST or aws sdk
- fetch the image from minio(for now just hard code)
- catche image flow
- optimize file upload time(upload compressed image ?)
- should we upload image while user making entry or after user press submit ?
- what if a user kills the application after say upload 5 files ?(maintain backgroup service/queue ?)
- Camera and File Read Permission management on all API level in Android(later)
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Challenges
- catche image are flickering when nagivating between screens.
- The reason i was able to understand as of now is that the image we're displaying is having higher resolution(in terms of height and width not the size we're only showing images less than 1Mb)
- The Temporary solution might be just to generate thumbnai on cloud and cache both the thumbnai and original compressed image
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set default camera image to 1080p(1920x1080) which will generate around 1Mb of image and then generate the thumbnail on cloud with having 720p(1290x720) resolution which will be having size around 150-450Kb depending upon original size.
Current Challenges
- which picking files from galley we should compress it only if size is beyond 1Mb otherwise we want to keep the original format because further compressing images less than 1Mb will produce very bad output.
- thumbnail generation is quite solve as of now
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Related Issues (10)
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