Comments (2)
If you are talking about the boolean isRunningAOE
, this boolean is set at the beginning of the method and reverted at the end of it. This code runs exclusively on the server side, which means no multithreading. Since there is no multithreading, players cannot attack simultaneously, even if they strike in the same tick, the game will run one attack after the other. So there is theoretically no way it could cause issues.
from requiem.
Issue technically solved now that Scythes have been removed. They will come back in another mod, eventually.
from requiem.
Related Issues (20)
- Invalid Player Data error (even with XLPackets installed) HOT 2
- Support for Minecraft 1.19.3?
- Mob filter in darkutility mod doesn't work for player possessed entity
- [Crash on startup] incompat with SnowySpirit HOT 2
- [Crash] Crash when wearing advanced netherite armor HOT 1
- Ethereal Glitch in Corporeal Body
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- Mortal dysmorphia may not kill if the players involved have >100 max HP HOT 3
- [Feature request] Disable Attrition effect via a gamerule HOT 9
- Crash when near a Soul Rift block while in spectator mode
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- Some sort of incompatibility with biome generating mods HOT 1
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- Reqium crashes server on startup. HOT 1
- reqiuem stops game from starting up HOT 1
- Possession causes super speed when in contact with water HOT 4
- Screen gets messed up when trying to possess an Eldritch Mobs mob. HOT 1
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from requiem.