Comments (2)
Its caused by the new version of the quilt api, but its more or less requiems side problem,
Requiem Core is conflicting with Quilt Status Effect API.
Stacktrace
org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @At("INVOKE") on net/minecraft/class_1309::swapIteratorOperationsPart1 with priority 1000 cannot inject into net/minecraft/class_1309::method_6012()Z merged by org.quiltmc.qsl.entity.effect.mixin.LivingEntityMixin with priority 1000 [PREINJECT Applicator Phase -> mixins.requiem-core.common.json:possession.possessed.PossessableLivingEntityMixin from mod requiem-core -> Prepare Injections -> -> redirect$cak000$swapIteratorOperationsPart1(Ljava/util/Iterator;)Ljava/lang/Object; -> Prepare]
at org.spongepowered.asm.mixin.injection.code.Injector.findTargetNodes(Injector.java:305)
at org.spongepowered.asm.mixin.injection.code.Injector.find(Injector.java:240)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.prepare(InjectionInfo.java:421)
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1338)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:1043)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:393)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:421)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)
at org.quiltmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:278)
at org.quiltmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:153)
at org.quiltmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:156)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520)
at java.base/java.lang.ClassLoader.defineClass1(Native Method)
at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1012)
at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150)
at org.quiltmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:224)
at org.quiltmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:189)
at org.quiltmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:156)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520)
at net.minecraft.class_2378.<clinit>(class_2378.java:207)
at net.minecraft.class_2966.method_12851(class_2966.java:50)
at net.minecraft.client.main.Main.method_44604(Main.java:161)
at net.minecraft.client.main.Main.main(Main.java:51)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.base/java.lang.reflect.Method.invoke(Method.java:568)
at org.quiltmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:423)
at org.quiltmc.loader.impl.launch.knot.Knot.launch(Knot.java:76)
at org.quiltmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:24)
## Game info
Minecraft Version: 1.19.2
Quilt Loader Version: 0.17.8
*Message autogenerated using [MixinConflictHelper](https://github.com/isXander/MixinConflictHelper)*
from requiem.
Related Issues (20)
- [Feature Request] Configs to make eldritch/ultra/elite mobs from eldritch mobs mod possessable or not
- Boss bar duplicate when a player possess an elite mob and did all the steps in #588 HOT 1
- Possessed jockeys are rendered incorrectly
- Zombie will attack itself after dissociation. HOT 5
- `requiem:charged_jump was not registered through mod metadata or plugin` HOT 2
- Piglins randomly attack possessed piglin even with gold armor
- While possessing a mob you attack a hostile mob every mob nearby becomes hostile to you, including different types of mobs HOT 5
- [Feature request] Gamerule that allows other mobs to protect you when attacked HOT 1
- 1.19.2 crash with latest quilt fabric API (I think) HOT 6
- Spastic movement when you are a possessed mob in water HOT 1
- I some times crash the server when I enter worlld HOT 1
- Invincible after curing while possessing an undead mob with Origins
- chickens force creative mode if possessed HOT 1
- error emancipating on server side only HOT 2
- live_shell predicate gets buggy with impersonation
- [Compatibility Issue] Anonymous Loot Function is an Issue for Loot Viewer
- Games Doesn't Restore Humanity Features on Cure HOT 2
- Invalid Player Data error (even with XLPackets installed) HOT 2
- Support for Minecraft 1.19.3?
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from requiem.