Comments (2)
I will implement hostile mob possession, but there will be a bigger requirement than for passive mobs so that will probably not be quite soon. The additional control with some mobs is a great idea actually ! That said, I will maybe make it so the player can only choose the monster's target and it will attack by itself instead of case by case interaction. We will see.
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Hostile possession with total control added in 0.5.
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Related Issues (20)
- 1.20.1 support HOT 7
- Requium and Rats mischive 2.0 incompatability HOT 2
- EntityCulling-Fabric causes possesed mob arm to jitter out
- Item duplication; 'Trinkets' incompatibility HOT 1
- Drowned can duplicate loyal tridents
- No Dialogue
- Player curing on server puts you in an odd inbetween state. HOT 3
- Hunger going up or down while possessing a living mob does the damage tilt animation HOT 3
- Option to forbid players from possessing each others soulless bodies HOT 4
- Config Pandemonium 1.18.2: How to change a rule in config? HOT 4
- Idea: something to do in ethereal form HOT 2
- (Bug) player unable to crit after curing self
- Update to 1.20.1/2? HOT 4
- On death, nothing happens HOT 2
- Soul rift in nether and end doesn't work HOT 2
- How to get your items back? HOT 3
- Emancipation & Curing
- 'Per-Dimension Game Rules' incompatibility
- Update to 1.20.1 HOT 1
- requiem, rats mischief update 2.0 and 2.0.1and also effective are all broken HOT 1
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