Laurine Lafontaine's Projects
Base code for the Planet Chili tutorial series "3D Fundamentals" on YouTube.
Blog for my final year project
Real time flag viewer/simulation in OpenGL
Join the GitHub Graduation Yearbook and "walk the stage" on June 5.
SDK for my glTF viewer tutorial
Kinda gimp thanks to C
IMAC C/OpenGL project
Pictionary made with P5.js with camera detection
Blackjack in JavaScript, implementing probability
Detecting head orientation (Euler's angles), lips opening, face expression and bouding box size. Construct a decoder with these data.
Deepfake detection algorithms
Chaos Dashboard
3D field and scene viewer editor
Personal project for my last year of engineer
Profile README
OpenGL playground for testing and learning stuff
Repo to learn Rust
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Cours/TDs/Tutoriaux d'OpenGL moderne pour l'universitรฉ Paris-Est
Pokeder : project with Pokemon API, Giphy API and creation of an API
Portfolio of Laurine Lafontaine. Built with Jekyll
Processing implementation of art inspired by Frieder Nake. Work on random gaussian.