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Comments (7)

Madirex avatar Madirex commented on July 20, 2024 1

Yes

from inputcandy.

h3rb avatar h3rb commented on July 20, 2024 1

Aha! It's the settings files. when I moved my files out of AppData it caused the same crash. let me see...

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h3rb avatar h3rb commented on July 20, 2024

Thanks for reporting this. It is only by luck that I too ran into the issue today, but I'm glad I could address this unintended issue.

I believe this occurs when no gamepads are connected, and the player only has a keyboard and mouse.

I think this was fixed in my latest push. If you would, please verify by doing a code review (git pull to update and see if the issue is fixed).

I also fixed some bugs that were related, and I didn't see any new issues but I could be missing something. Please try to use the configuration features as intended, and we'll see if there are any other missed checks for "none" when device or empty settings variables are referenced.

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Madirex avatar Madirex commented on July 20, 2024

The problem keeps happening. I tried to connect a gamepad but I still get an error:

`############################################################################################
ERROR in
action number 1
of Step Event0
for object o_InputCandy:

Push :: Execution Error - Variable Index [0] out of range [0] - -9.settings(100060,0)
at gml_Script_anon____struct___274_New_InputCandy_Private_gml_GlobalScript_InputCandy_165670____struct___274_New_InputCandy_Private_gml_GlobalScript_InputCandy (line 2807) - if ( !__ICI.Is_Valid_Setting(__INPUTCANDY.setup.settings[i]) ) {
############################################################################################
gml_Script_anon____struct___274_New_InputCandy_Private_gml_GlobalScript_InputCandy_165670____struct___274_New_InputCandy_Private_gml_GlobalScript_InputCandy (line 2807)
gml_Script_anon____struct___274_New_InputCandy_Private_gml_GlobalScript_InputCandy_83089____struct___274_New_InputCandy_Private_gml_GlobalScript_InputCandy (line 1401) - __ICI.ActivateSetup();
gml_Script_anon____struct___268_New_InputCandy_gml_GlobalScript_InputCandy_57649____struct___268_New_InputCandy_gml_GlobalScript_InputCandy (line 847) - Step: function () { __ICI.Step(); },
gml_Object_o_InputCandy_Step_0 (line 3) - __IC.Step();
`

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h3rb avatar h3rb commented on July 20, 2024

Did you update from the repo? https://github.com/LAGameStudio/InputCandy/releases/tag/0.9.92

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h3rb avatar h3rb commented on July 20, 2024

https://github.com/LAGameStudio/InputCandy/releases/tag/0.9.93 should fix that.. let me know if you run into anything else and please let me know if it does indeed fix your issue

from inputcandy.

Madirex avatar Madirex commented on July 20, 2024

Yes, it has been fixed! Good job!

Before it crashed as soon as you open it, now it doesn't.

However, when I was testing the extension a bit, I realized that when a player is spawned, you go back to the controls screen and hit the arrow button to go back, it crashes again with a different error:

cannot find instance INPUYCANDY.players[i].data.scored:

Video: https://www.youtube.com/watch?v=ruWcldizHZg

Sorry for the late reply, I've been very busy lately

from inputcandy.

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