Comments (1)
Hi @digitaledge !
I'm super curious - how did you hear about this project? And how did you get it to work? It's not even stable enough for our use :)
In any case things are very shifty as me and @namel are working hard on the alpha release. Once that's out with some documentation in the near future we will gladly accept assistance from the open source/gamedev community.
If you want to take on topic that's on our todo list, you can research whether it's possible to use UDP with WebRTC data instead of TCP and Socket.IO. Having that option will increase performance significantly.
For further questions please contact me at [email protected]
from lance.
Related Issues (20)
- LibGDX box2d integration HOT 1
- npm install error: Unexpected token . HOT 3
- Add additional exports HOT 1
- Idk what's wrong with starting HOT 6
- add more games to gallery on home page
- Hardcoded Host in NetworkMonitor HOT 4
- playerId vs id: update docs HOT 1
- applySync missing in frameSync strategy
- Player ID is always autogenerated HOT 1
- The ClientEngine.start() promise is not resolved HOT 2
- Script minification causes name mismatch in Serializer.registerClass HOT 2
- My First Game: Pong tutorial is missing imports
- Serializer causes a crash if netScheme has a string HOT 2
- entity component system HOT 1
- Spaaace demo no longer works HOT 1
- Is lance being actively developed? HOT 2
- What exactly is bending? HOT 3
- Add missing debug JSDoc annotations to ServerEngine constructor
- What is the purpose of the Serializer? HOT 1
- Is this project still active? HOT 1
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from lance.