Comments (5)
The biggest issue with this is that Blender doesn't support skyboxes, only equirectangular and mirror ball projections.
It could be possible to convert the skybox into an equirectangular texture. I found this, but it depends on scipy which is very large, bundling it with the addon would be a bad idea.
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It should be possible to manually convert via 360 render inside a cube for the quick and dirty users. But locating skybox textures by hand is sure a pain. But even if not, if somone were to use that plugin themselves, they still need locate the textures. Maybe an un-plugged texture sample within the world background material? Just until a clean solution is found, so folks can easily go about their own.
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Might this be useful?(if somethings not already found or being worked on :P) https://github.com/adamb70/Python-Spherical-Projection
https://github.com/Xyene/cube2sphere
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The first one seems promising. I will look into adding a skybox converter based on it to the addon.
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This is implemented now. Tested it on some CSGO maps and seems to work fine.
The sky is too bright sometimes, but the strength can be manually adjusted. I will look into fixing that.
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Related Issues (20)
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