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赵志文's Projects

algorithms.js icon algorithms.js

Atwood's Law应用于CS101--用JavaScript实现的经典算法和数据结构

apollo-11 icon apollo-11

Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.

awesome-gis icon awesome-gis

😎Awesome GIS is a collection of geospatial related sources, including cartographic tools, geoanalysis tools, developer tools, data, conference & communities, news, massive open online course, some amazing map sites, and more.

blog icon blog

冴羽写博客的地方,预计写四个系列:JavaScript深入系列、JavaScript专题系列、ES6系列、React系列。

blog-1 icon blog-1

关注基础知识,打造优质前端博客,公众号[前端工匠]的作者

cesium.hpuzyz.demo icon cesium.hpuzyz.demo

This project is some demos of CESIUM. Much of them are from other people's blogs and cesium's official website (https://cesiumjs.org/tutorials/cesium-up-and-running/). Thanks to my good friend MikesWei (https://github.com/MikesWei) for giving me great help.

cesiummeshvisualizer icon cesiummeshvisualizer

Make you can use three.js geometry in Cesium,and use mesh,geometry,material like three.js to manage renderable object in Cesium. Cesium Physics (ammo.js) , BSP(CSG.js) ,Volume Rendering demo:

front-end-develop-guide icon front-end-develop-guide

💰 Awesome The Front End Develop Guide:这份指南汇集了前端开发所使用语言的主流学习资源,并以开发者的视角进行整理编排而成。

frontendstudy icon frontendstudy

🎲【每日更新 question & answers】一个 ☝️ 正经的前端学习,每天进步一点点!手写源码,api,算法;包含JavaScript / Vue / React / TypeScript /HTML / CSS / Nodejs / Leetcode……Suggest 👍

jsapi-resources icon jsapi-resources

A collection of useful resources for developers using the ArcGIS API for JavaScript.

lethe icon lethe

lethe, 一个开源的 CFD/DEM/CFD-DEM 项目库

movecost icon movecost

Calculation of Slope-Dependant Accumulated Cost Surface, Least-Cost Paths, Least-Cost Corridors, Least-Cost Networks Related to Human Movement Across the Landscape

movecosttoqgis icon movecosttoqgis

Rscipt for QGIS for Calculation of Slope-Dependant Accumulated Cost Surface, Least-Cost Paths, and Least-Cost Corridors Related to Human

pathfinder3d icon pathfinder3d

3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)

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