Comments (6)
- turn on/off wireframe
see https://github.com/LayoutFarm/HtmlRenderer/wiki/3.-Build-The-Project - On Windows, currently we use GDI/GDI+ (System.Drawing).
But soon ?,
we will have a new version that based on Google's Angle Project (OpenGL ES2 Api via DirectX)
This will make it cross-platform. - My Html and Css parse are designed to work with this project.
We have another Html parser that works with this project -> HtmlKit(https://github.com/jstedfast/HtmlKit).
I 've not compare them with AngleShape.
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Just FYI - OpenGL ES2 has no API to draw text.
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Hi @corliss ,
That is a hard point!
I am developing drawing back-end for it!
(use multi-channels signed distance field (msdf) font,
see prepare/PixelFarm-dev)
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original msdf, see https://github.com/Chlumsky/msdfgen
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@corliss , for text rendering in pure C#
still not complete, on progression.
but now we have OpenType Font Glyph rendering
in pure C#. see more => https://github.com/LayoutFarm/Typography
I hope text rendering may complete soon.
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GLES2 based-HtmlRenderer, early preview,
pic 1: render with OpenGLES2, Text is rendering with PixelFarm's MiniAgg+ the Typography.
pic 2: render with GDI+ (System.Drawing)
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Related Issues (20)
- Css3 Display Module HOT 1
- ACID Test3
- ACID Test2
- ACID Test1 HOT 3
- No platform selection in the code of Demo project HOT 2
- Simplify Html drag selection algo
- Print to printer or pdf file
- review CssLayoutEngine.FlowRunsIntoHost() again
- add Microsoft ChakraCore Js Engine
- Add support for SkiaSharp HOT 2
- HtmlRenderer on OpenGLES HOT 5
- Add Just Calculate and Layout Functions without Rendering to Canvas
- css-houdini
- can use this make a HTML editor? HOT 1
- Won't build by default in VS 2019 HOT 1
- Sync this with the original repo and point the original repo to here HOT 3
- could you port this to AvaloniaUI? HOT 1
- Trying to build on Ubuntu 19 HOT 16
- Can not compile on VS2015 HOT 2
- a idea for make a new ui by html-Renderer(HtmlRenderer)
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