Comments (6)
Thank you Maxime for taking time to fill this issue.
Are you sure that the increase in performance not only due to the fact that removing the maxpooling increases the number of parameters?
Anyway, I will remove it
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Yes, it seems we put too much max pooling. The input is tiny (7x7) so if we do max pooling twice, we're left with almost no signal.
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I have just removed the MaxPool2D!
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Finally, I have just reverted the modification. Removing the MaxPool2D will increase the number of parameters and so improve learning but it also makes learning much slower (for some networks, it multiplies the number of params by 100).
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Could you clarify that on which games it's better to remove maxpool2d and on which games we should keep it?
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I think it is generally better, it just takes much more time. But you are free to change the model as you want!
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