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leehomwang1989's Projects

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

my-git icon my-git

Individual collecting material of learning git(有关 git 的学习资料)

nshader icon nshader

Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages

optix-pathtracer icon optix-pathtracer

Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine

ospray icon ospray

An Open, Scalable, Parallel, Ray Tracing Based Rendering Engine for High-Fidelity Visualization

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

selas icon selas

Offline renderer used for my blog posts

separable-sss icon separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

tungsten icon tungsten

High performance physically based renderer in C++11

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