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Lekuruu avatar Lekuruu commented on August 19, 2024

Seems like I messed something up with re-initializing the client. The easiest thing would of course be to just exit, if the server connection failed.

Do you still have logs of that happening?

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Lekuruu avatar Lekuruu commented on August 19, 2024

Oh nvm. I maybe already know whats going on here...

As you may know, the game.run() function has a retry argument, which re-initializes the client:

    def run(self, retry=False) -> None:
        if retry:
            # Reinitialize game
            self.__init__(
                self.username,
                self.password,
                self.server,
                self.stream,
                self.version_number,
                self.tourney,
            )

The only problem is that the events get re-initialized as well, meaning that they will just be cleared if you restart.
Thank you for reporting this issue!

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Lekuruu avatar Lekuruu commented on August 19, 2024

Let's hope this works :D

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Related Issues (2)

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