Milan Gruner's Projects
Advent of Code 2023 solutions in Rust
Musical experiments in live coding, functional programming in Clojure and Haskell using TidalCycles, Overtone and/or Leipzig
Simple autorunner game made in Love2D that has lots of procedural parts
A comprehensive, up-to-date collection of information about several thousands (!) of crypto tokens.
A small web service that receives analytics events and inserts them into a PostgreSQL database
My bachelor's thesis at HPI Potsdam
Ecosystem simulation with boids and genetic simulation written in Rust and Bevy
Configuration files for i3 desktop, NeoVim and ancillary programs
Environmentally focused City Builder made in Godot 4
3D ecosystem simulation written in Rust and Bevy engine
React Native app that downloads automatically selected media to the phone's storage for offline consumption
Server backend with the procedural generation tools for the game FarAway by YourWorstFriend
Server backend with the procedural generation tools for the game FarAway by YourWorstFriend
Project for the lecture "Building Interactive Devices" (HCI2) at HPI Potsdam
Project for the lecture "Building Interactive Devices" (HCI2) at HPI Potsdam
Godot game made for the GitHub Game Off 2023 jam
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine official documentation
GDScript implementations of useful procedural algorithms and node types
Random Audio Stream Player Nodes for Godot Engine 4
Game made during HPI GameJam 2018 with Love2D
A mobile and desktop game built on Quasar, Vue.js and leaflet.js
gruner.tech website built using Astro
A prototype for a map-based web and mobile game
Small web service written in Rust to collect and visualize analytics data
Track the migration of animal species and get notified when they arrive at your location
A simple procedural watch face for Pebble Time
Lua port of Tracery
A GMTK game jam game made in the Godot Engine. JUST ONE weapon, track, life, attack, skill, ...
A tiny analytics stack built on top of attolytics and Metabase