Comments (5)
From what I've seen, SVG doesn't tend to work well for fast moving scenes (because it is retained mode), it's probably why you don't see it used for physics. It's better for more static or predictable animations. I actually started writing a renderer based on SVG, but soon hit these limitations and had to switch to canvas.
It should be possible though for someone to create a custom renderer based on Render.js using a lib like two.js (that can render to SVG, canvas or webgl using the same API). It's currently possible to pass a custom renderer into Engine.create via the options argument.
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Closing this for now.
I currently don't intend to implement an SVG renderer, unless I end up using a graphics library that already supports it.
I've just implemented sprite rendering if that's any use:
#7 (comment)
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OK
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d3 seems to perform well with relatively dynamic animations, though on second thought I can't remember seeing any specific box-physics examples.
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Definitely, d3 is not the option if you want interactive physics in your app. DON'T USE FOR IT. It's a wonderful library but not for that.
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