Comments (1)
Try using the canvas:
key on your Render
initializer options object rather than element:
. If you use element:
, Matter.js treats it as a container (say, a <div>
) and assumes it should create and append a canvas inside the element. On the other hand, specifying canvas:
causes Matter.js to treat the element as a canvas rather than a container.
This behavior could probably be improved in terms of in-app errors. If a <canvas>
is provided where a container is expected, it seems reasonable to expect MJS to throw a clear error.
Here's an example you can build from. I made the ground static so it won't fall, formatted the code, replaced let
with const
, etc, but most of these are cosmetic changes. The minimal way to make your code work is to use canvas: canvas
rather than element: canvas
.
In modern JS, {canvas: canvas}
can be simplified to {canvas}
.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.19.0/matter.min.js"></script>
<style>
canvas {
border: 1px solid grey;
margin: auto;
display: block;
background-color: black;
}
body {
background-color: black;
}
</style>
</head>
<body>
<canvas id="canvas" width="600" height="600"></canvas>
<script>
const canvas = document.getElementById("canvas");
const engine = Matter.Engine.create();
const render = Matter.Render.create({
canvas,
engine,
options: {
width: 600,
height: 600,
wireframes: false,
},
});
const testBox = Matter.Bodies.rectangle(300, 100, 100, 100, {
render: {fillStyle: "grey"},
});
const ground = Matter.Bodies.rectangle(300, 500, 600, 100, {
isStatic: true,
render: {fillStyle: "grey"},
});
Matter.Composite.add(engine.world, [testBox, ground]);
const runner = Matter.Runner.create();
Matter.Runner.run(runner, engine);
Matter.Render.run(render);
</script>
</body>
</html>
Please close the issue if this resolves your question, since MJS maintenance has been low recently from liabru, so there's no other way to close an issue without him around. Thanks!
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