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GoogleCodeExporter avatar GoogleCodeExporter commented on July 17, 2024
I should have noted that I have not checked to see if this crash still exists 
on the very latest get of the googlesource Dynamica project. I was not able to 
compile that as I only have the out of the box 2.78 Bullet source on my machine 
and would rather keep it that way. I did a get on Revision 123, the last check 
in for the 2.78 Dynamica release to build this codebase in which this error 
occured.

Original comment by [email protected] on 13 Sep 2011 at 10:51

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 17, 2024
If you have a few different Trimeshs in the scene, switch them to BvhMesh, then 
switch them back to regular Meshes, it will also crash Maya.

Original comment by [email protected] on 4 Oct 2011 at 11:56

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 17, 2024
We haven't looked into this yet, but we will hopefully soon.

Original comment by erwin.coumans on 12 Mar 2012 at 8:34

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 17, 2024
Fixed in latest trunk:
https://code.google.com/p/dynamica/source/detail?r=156

Original comment by erwin.coumans on 12 Sep 2012 at 12:26

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