Comments (1)
From badlogicgames on September 13, 2010 14:41:16
This is not a bug but a problem with your viewport aspect ratio. it must match the window aspect ratio or else the sizes of your rendered objects get distorted. E.g. window size 480x320, viewport size 80x32 will distort the object (aspect 1: 0.66, aspect 2: 0.4) a viewport of 48x32 will work though as its aspect ratio is equal to the window aspect ratio.
Status: Invalid
from libgdx.
Related Issues (20)
- Error with build desktop version HOT 1
- Support for ISO Keyboards HOT 6
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