Comments (10)
video cannot be viewed. what turbo button function? official gamecube controller do not have turbo, AFAIK
from beetle-wswan-libretro.
Hi, that's not what i mean, i know that the the GC controller does not have a turbo function, in this case, it's a emulator problem, it's registrating each button press a million times, pressing once or holding it, sorry for the broken link, thought it would still be up, here is a new video of the described problem: https://p-ams2.pcloud.com/cBZmkPmtpZv6ANtpZGfbHZZxzyiI7ZQ5ZZjw0ZkZN61WZFVZgXZ20Z80ZVZK7ZvXZU5Zg0Z40Zc7Zj5ZoZ0XZHan17ZC4yrnI21ayVkUa7EWvHD0hEVFTRy/WP_20180915_001.mp4
from beetle-wswan-libretro.
kindly test with latest version of core and retroarch. in anycase, this probably has nothing to do with the core, and more than the input drivers or even autoconfig for your controller.
from beetle-wswan-libretro.
Hi, just tested it again with the latest RetroArch build, but the problem is the same. Only a Wiimote is possible and reacts normal. I don't use any autoconfig or custom settings, it's just RetroArch on a SD plugged in the Wii with an attached GC controller.
from beetle-wswan-libretro.
Could you try this? wswan_wii.zip
It saves to the private folder so it won't conflict with official RA versions.
from beetle-wswan-libretro.
Thank you so much SuperrSonic, this version works flawlessly! Had some framedrop in the beginning because of the enabled vsync but disabling it is the solution. But can vsync work with this version?
from beetle-wswan-libretro.
Then the problem is GameCube controllers rely on vsync by default.
Official RetroArch forces vsync off if the core has a higher framerate than the platform. Because this core is 75.47 and Wii is normally ~59.94 using vsync would make the core run at that rate (the framedrops you got). I removed this check but for an unrelated reason.
The reason why the turbo buttons thing doesn't happen in my build is because I changed the polling rate to 1000 Hz, you can see it yourself in Settings->Input->Polling Rate
This should be a setting but I'd make a few small changes first regarding the libogc version that's being used.
from beetle-wswan-libretro.
Hi SuperrSonic, ah, that makes sense, thanks for your help. Maybe it sounds strange but now that i have played a few games for several ours, i have a slight feeling that the games run not as smooth as the old wiimednafen port i used for a long time. Is that weird to say? I used wiimednafen for a long time (i know that it is outdated) because of the excellent compatibility for Wonderswan and VirtualBoy games, but the reason that i want a standalone RA version is because i like to have each emulator separated instead of combined in one.
from beetle-wswan-libretro.
Not as smooth meaning jerky video or delayed input? Is the sound good? I only tested klonoa for a very short time.
Do you notice the screen tearing during fades and image scrolling? It might be that wiimednafen doesn't have tearing due to different gx or video code.
from beetle-wswan-libretro.
Input looks fine, i can't feel any delay and i don't hear strange things, it only looks like there is some slight screen tearing during gameplay, it's all a bit less smooth than the other simular systems i have tested like GB and NGP on RA. I've tested it with Rockman & Forte: Mirai Kara no Chousensha.
from beetle-wswan-libretro.
Related Issues (20)
- [Feature Request]Separate control setting for WSC core two srceen modes HOT 22
- Update Core Options API HOT 1
- Update core to 1.23.0 HOT 2
- X-left isn't being assigned to any button. HOT 3
- [Request] Added Beetle WSwan - libretro Core On RetroArch PSP HOT 2
- [Switch] Double speed in-game
- Versioning scheme HOT 1
- Fix title screen : Digimon games HOT 1
- Option to select the type of console: Wonderswan Mono, Wonderswan Color , Wonderswan Crystal or WonderWitch
- Rotate screen direction is wrong on 3DS HOT 1
- Judgement Silversword - Rebirth Edition doesn't load HOT 1
- Dicing Knight. not working HOT 4
- [Q] Colorization of mono games hack HOT 4
- [WIIU] Loading an existing save file in Kaze no Klonoa freezes the console
- Add cheat support
- [Feature Request] Different device type or default control labels for pc2 games HOT 1
- core missing on macOS arm64
- Makefile possibly can't build for OSX.
- Clock Tower stuck on black screen.
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