Comments (2)
I recently ported these shaders, I tested them on RetroArch (on Win10, NVidia card) and they work fine for me.
The errors suggest that the files with the compatibility macros aren't being included properly.
Not sure what's happening. Maybe the issue is indeed on Win7 only for whatever reason. I'm probably wrong but make sure that everything is cloned properly. There should be a compat_includes.inc
file in the root of the repo and an include
folder with a bunch of files starting with compat_
.
from common-shaders.
Oh I killed that, I thought it was some leftover files put there by mistake lol.
I see... so the "include" folder and those files need to be packed in when moving those shaders elsewhere now...
Tested working, sorry, closing this.
from common-shaders.
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from common-shaders.