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shinra358 avatar shinra358 commented on July 17, 2024 1

works perfect. all is well ;)

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hizzlekizzle avatar hizzlekizzle commented on July 17, 2024

How would that work? You want the border to be able to cover the game screen but with the screen visible behind it?

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shinra358 avatar shinra358 commented on July 17, 2024

It would be for unconventional uses like, normal overlays such as watermarks on gameplay vids to save on reencoding time. Or custom overlays like mame and snes9x can use. One of which could be loading a scanline png and the opacity can lighten the effect so it wouldnt appear too dark. Things like that.

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hizzlekizzle avatar hizzlekizzle commented on July 17, 2024

Oh, I see. Well, in that case, is there a reason you want to use a shader instead of an overlay?

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shinra358 avatar shinra358 commented on July 17, 2024

Using this on a few other emus other than retroarch. For retroarch, it already has all that built in. When I asked about using overlays in the snes9x github as a new feature, the author recommended me to use the shader stated in the initial post. And that is what brought me here. Because not all emus have overlay support.

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hizzlekizzle avatar hizzlekizzle commented on July 17, 2024

Ah, ok then. Yeah, sure, I can add it. I'll post back here when it's done.

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shinra358 avatar shinra358 commented on July 17, 2024

Thx bud, much appreciated.

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hizzlekizzle avatar hizzlekizzle commented on July 17, 2024

Ok, you should be all set:
296c176
Feel free to reopen this if it doesn't act like you expect, etc.

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shinra358 avatar shinra358 commented on July 17, 2024

Thx bud. Appreciate it.

On Oct 21, 2016 9:55 AM, "hizzlekizzle" [email protected] wrote:

Ah, ok then. Yeah, sure, I can add it. I'll post back here when it's done.


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