Comments (9)
works perfect. all is well ;)
from common-shaders.
How would that work? You want the border to be able to cover the game screen but with the screen visible behind it?
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It would be for unconventional uses like, normal overlays such as watermarks on gameplay vids to save on reencoding time. Or custom overlays like mame and snes9x can use. One of which could be loading a scanline png and the opacity can lighten the effect so it wouldnt appear too dark. Things like that.
from common-shaders.
Oh, I see. Well, in that case, is there a reason you want to use a shader instead of an overlay?
from common-shaders.
Using this on a few other emus other than retroarch. For retroarch, it already has all that built in. When I asked about using overlays in the snes9x github as a new feature, the author recommended me to use the shader stated in the initial post. And that is what brought me here. Because not all emus have overlay support.
from common-shaders.
Ah, ok then. Yeah, sure, I can add it. I'll post back here when it's done.
from common-shaders.
Thx bud, much appreciated.
from common-shaders.
Ok, you should be all set:
296c176
Feel free to reopen this if it doesn't act like you expect, etc.
from common-shaders.
Thx bud. Appreciate it.
On Oct 21, 2016 9:55 AM, "hizzlekizzle" [email protected] wrote:
Ah, ok then. Yeah, sure, I can add it. I'll post back here when it's done.
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