Comments (6)
It clear that libexpat propably other are not correctly linking (probably link with host ar instead target ar)
from mame2015-libretro.
Do you have any suggestions on what can be done? Unfortunately without the hardware I can't do much more than blindly test...
from mame2015-libretro.
I can try a.crossbuild later and test it to my pi3 .
I wll tell more after
from mame2015-libretro.
Thanks! It would be very much appreciated if I could get help making sure the recipe is right after my changes to the buildbot script.
from mame2015-libretro.
first look
https://github.com/libretro/libretro-super/blob/6c22939158d525475e36d2c64f30ae9f21b42c47/recipes/linux/cores-linux-armhf-generic.conf
should add AR
AR arm-linux-gnueabihf-ar
https://github.com/libretro/mame2014-libretro/blob/master/Makefile#L142
AR ?= $(AR)
else
REALCC ?= gcc
bad!
maybe change
REALCC ?= $(GCC)
and see how it goes after this two changes
from mame2015-libretro.
Thanks for the advice, I think I'm going to try fixing travis first so that it can test any changes. For that I need this to be merged. libretro/libretro-super#662
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Related Issues (20)
- src/emu/drawgfxm.h:403:17: 错误: ‘elements’在此作用域中尚未声明 assert(code < elements()); HOT 1
- long compile times
- stvbios roms hang retroarch with mame armhf core HOT 3
- Remove hack and have a proper fix for segfaults. HOT 7
- Compiling for wii
- Compile for ios 7 ? HOT 1
- hi score possible?
- stack smashing detected HOT 2
- VS. Hogan's Alley doesn't detect aim! Can't start the game!
- Building instruction to get the same core as released
- MAME 2015 crashes RetroArch when trying to load a game
- XML dat naming conflict
- [WiiU] [REQ] WiiU Core?
- Lightgun improvements for gun-like devices (e.g., Sinden)? HOT 1
- UI_CANCEL shouldn't unload current game/show game selection screen
- Use python3 for build (not python2)
- Lakka Failure HOT 1
- iOS Retroarch
- Builds for osx-arm64 are failing in the libretro buildbot
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