Comments (7)
I've managed to make it work. I've crated two folders on the resources folder in the
addon_data\game.libretro.melonds_libretro_buildbot\resources
one was system where I placed my bios files
and settings where I placed my settings.xml
And it's working but unfortunately i'ts very laggy.
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Yes, same here my screen goes black and my rpi restarts.
from melonds.
Yes, same here my screen goes black and my rpi restarts.
Yeah same. Wont work on any of my single board computers. Wont even work on any android device. Would be great to be able to use this as an alternative to drastic.
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I've managed to make it work. I've crated two folders on the resources folder in the
addon_data\game.libretro.melonds_libretro_buildbot\resources
one was system where I placed my bios files
and settings where I placed my settings.xmlAnd it's working but unfortunately i'ts very laggy.
Awesome! That's fantastic! Yeah unfortunately i dont think there'll be much better performance than with desmume. I wonder if the speed would be playable on something powerful like the odroid n2 plus.
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I've managed to make it work. I've crated two folders on the resources folder in the
addon_data\game.libretro.melonds_libretro_buildbot\resources
one was system where I placed my bios files
and settings where I placed my settings.xmlAnd it's working but unfortunately i'ts very laggy.
Just realized you were talking about getting Melonds working on Kodi with the Zach Morris addon. Im talking about getting it working on things like RetroPie, RetroArena/Ares and EmuElec.
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My issue seems to be related to this in the log file
Error(s): /opt/ares/libretrocores/lr-melonds/melonds_libretro.so: wrong ELF class: ELFCLASS32
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Update: I finally got it working on RetroPie, RetroArena and EmuElec. What I was doing wrong was I was trying to use a core that was from the nightly retroarch builds. So what I did was I compiled my own versions using the devices I wanted to use them on and used the ones I compiled. It works!!
BUT it's slow and laggy. Even on the powerful Odroid N2 Plus, I was expecting this to be smooth and playable at full speed but it wasn't. Think I'll stick to Drastic.
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Related Issues (20)
- Hybrid Swap Screen behavior inconsistent between OpenGL and SW renderer
- [Feature request] Allow to use custom .wav audio file as MIC input HOT 9
- Please revert Screen Gap changes HOT 1
- Is there a way to use melonds Wifi emulation in libretro? HOT 2
- melonds core for Retroarch on 3ds HOT 1
- Ds games slow on android tv box
- add ids/dsi/nds extension and BIOS
- NDS/3DS: All 14 Screen Layouts for rotating monitor / mobile devices (landscape/portrait)
- Debug builds fail on Windows/MinGW HOT 1
- "Communication error" when loading Pokemon Platinum after saving. Update to MelonDS v0.9.5 as fix. HOT 1
- Virtual buttons lock touch screen input HOT 1
- All 48 Possible Fullscreen NDS Screen Layouts for PC and Android
- no opengl renderer on android
- [Feature Request] Mirroring the mouse/touch cursor to the top/non-touch screen
- Update to latest version
- Terrible performance on S22 Ultra
- OpenGL Renderer in Core Options has a Rendering bug in Picross 3D
- OpenGL Renderer specular effects/ambient occlusion issue
- error: 'QOpenGLFunctions_3_2_Core' does not name a type
- MelonDS batocera V38 local multiplayer issue
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