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icculus avatar icculus commented on May 29, 2024

Because it's almost always the incorrect thing to use.

The migration guide pushes rendering onto the GPU, even if it's just to get the final results of a software-rendered buffer into the screen, because there are a lot of benefits to that.

from sdlwiki.

icculus avatar icculus commented on May 29, 2024

I thought this was about SDL_GetWindowSurface, sorry. But the point still stands: it doesn't cover it because it encourages you to get away from SDL_Surface.

If you need the "screen" surface previously created, store it in a global variable. More or less, that's all SDL 1.2's SDL_GetVideoSurface is doing.

from sdlwiki.

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