Comments (8)
hello thank's, i update soon the editor with basic usage and all function
anyway your can look Basic test demo to initialise the engine.
On Fri, Jan 31, 2014 at 9:01 PM, Jerome Etienne [email protected]:
the demos are very impressive. i would like to use this library. where can
i find documentation on it ?Reply to this email directly or view it on GitHubhttps://github.com//issues/1
.
LoTh - Freelance javascript / as3 / 3D
website http://perso.numericable.fr/chamaslot/ |
bloghttp://3dflashlo.wordpress.com
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How about porting the inline code comments from OimoPhysics.as (into JSdocs for Oimo.js)?
The main classes still seem to line up between projects so in theory this could even done by an automation script.
Also saharan's comments are of great quality -- and Google Translate seems to have no problem machine-translating any of his Japanese comments into English while keeping meaning (my Chrome browser started doing this automatically when looking at OimoPhysics.as, which is what gave me the idea to suggest bringing those comments over directly).
I'd be willing to join forces and attempt that if others also thought it was a good idea.
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+1
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seems a good idea to me too :)
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OK, had a few moments to test out automated porting of the comments; several quirks to it, but the overall classes and properties do seem to map-over pretty well still.
OimoPhysics.as comments as JSON
OimoPhysics comment JSON "mocked" into Oimo.js-like pseudoscript
I've pushed the current toy scripts into an Oimo.js fork in case anyone wants to take the experiment further in the meantime.
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excelent start @humbletim
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i add full comment on src oimo dev
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start new docs with interactive setting
i think is the best to see all options
0 _ the world
1 _ rigidbody (in progress)
2 _ joint (in progress)
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Related Issues (20)
- Perpetuum mobile)
- TypeScript declarations HOT 3
- RigidBody_X? HOT 1
- d.ts file build failed
- support torus for oimo HOT 2
- Body names are duplicated. HOT 1
- Is it possible to move a Rigidbody without using force? HOT 1
- Want the update example about magnetic force
- How to move a ridgidbody without them bumping up over eachother HOT 1
- Exporting a mesh into a 3D file?
- Contact detection bugs with kinematic bodies
- Importing an .stl file in as a rigidbody.
- How to visualize a physic object in the scene?
- Impossible to "lock" a body after ?
- Wrong Ineria of Cylinder about Y axis
- Contact callback HOT 2
- Differences between joint constraints.
- Documentation? HOT 3
- Importing convex mesh types to a world
- What design pattern is used by oimo.js? ECS mode? Component mode?
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