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Daniel Walder's Projects

eternity icon eternity

Eternity is a 2D game engine that uses a full UI layout engine to position and animate sprites.

gimme icon gimme

Gimme is an asynchronous resource loader for .NET

halflife-test-assets icon halflife-test-assets

Misc assets released under a permissive license to be used for test suites and so forth

halflife-updated icon halflife-updated

Half-Life SDK updated to compile under VS2019, plus TWHL programming tutorials

hlview icon hlview

A viewer for everything in your Half-Life game folder

hlview-godot icon hlview-godot

Super basic BSP viewer in Godot, just made for learning purposes

linqtosql2 icon linqtosql2

Official Linq to SQL fork. A complete ORM which is backwards compatible with Linq to SQL but with new features.

oy icon oy

Oy is a simple, extensible message bus for .NET

phoenix icon phoenix

Phoenix is a PHP MVC framework that attempts to emulate the powerful simplicity of the ASP.NET MVC framework.

randomstuff icon randomstuff

A bunch of random stuff that may or may not be useful

select2 icon select2

Select2 is a jQuery based replacement for select boxes. It supports searching, remote data sets, and infinite scrolling of results.

sledge icon sledge

An open source alternative to Valve's Hammer Editor for the Goldsource engine. (No longer in development)

sledge-js icon sledge-js

A collection of JavaScipt functions to load Goldsource and Source map files and render them. Not an editor.

twhl3-legacy icon twhl3-legacy

Ancient, insecure TWHL3 code from the previous iteration of TWHL

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