Comments (1)
How to override the value of enabledEvents in a generated Model programatically
Overriding the Initialize method of BaseModel
How to override the value of enabledEvents in a generated Model in the Unity Editor
Check or uncheck the Events Enabled field
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Related Issues (18)
- Add possibility to customize the imported namespace
- Implement the Event controller-to-view
- Improve code coverage on UMVC.Editor
- [UMVC.Core] Create release workflow HOT 1
- [UMVC.Editor] Create release workflow HOT 1
- Integrate sonarcloud-github-action HOT 1
- Complete the README.md HOT 1
- Add ability to add fields to the wanted model in CreateMVCWindow
- Ability to enable / disable Automated Model Events separately
- Improve documentation of Model Events HOT 2
- [request] - change to MIT license HOT 4
- Workflows are referencing vulnerable actions HOT 1
- Add required templates HOT 1
- [UMVC.Editor][Bug] when adding a field to the model in the editor the name of the field will not be filled
- Add required templates
- Create methods in Generation namespace
- Design the UMVC Generator Window
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