Comments (20)
I'll take a look, thanks for the info provided.
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Np! If you want any more just ask. I tried to provide as much as I could because the bugs were pretty elusive and having too little info is never fun.
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verified/ seems related
crash-2021-10-17_04.30.55-client.txt
but this is with Quark, CCL, and IF - crash when playing around with the tank, updated loli config with new bakeQuads and crash upon world load.
removing Loli let me load back into my world. Removing the line from the config might have achieved same result but on next load it would be auto added back i guess.
EDIT: Will test now with version 3.2.1
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Update: All looks good so far.
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Update: #1 and #4 seem fixed with 3.2.1. I now actually have a crash for the item frame thing, which is gotten with the above config/modlist/etc on 3.2.1. Report is here
Secondary update, grass thing affects all block colorizers, not just grass. So AR crystals/LV blocks/etc
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also noticed this while playing. creativecoreMD added multiple times and still trying to add itself
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Update: #1 and #4 seem fixed with 3.2.1. I now actually have a crash for the item frame thing, which is gotten with the above config/modlist/etc on 3.2.1. Report is here Secondary update, grass thing affects all block colorizers, not just grass. So AR crystals/LV blocks/etc
@Silfryi try launching with this: loliasm-3.3.zip (unzip bc GitHub doesn't allow .jar uploads). Beware there will be verbose logging, but hopefully it'll give me more info of why its failing to render the quads when the item frame is being rendered.
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@SilverBackSpartan that'll be fixed in 3.3, just need to handle heuristic edge-case
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@Rongmario here's the new log upon rendering the item frame and crashing: log
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@Rongmario here's the new log upon rendering the item frame and crashing: log
Just noticed: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: The specified mixin 'zone.rong.loliasm.client.models.bakedquad.mixins.NewBakedQuadCallsRedirector' was not found
,
very weird; since earlier in the log:
[LoliASM]: Defining NewBakedQuadCallsRedirector Mixin. With these mixin targets: [malte0811.industrialwires.client.render.TileRenderMechMB, mekanism.client.render.MekanismRenderer, blusunrize.immersiveengineering.client.models.SmartLightingQuad, codechicken.lib.render.buffer.BakingVertexBuffer, zone.rong.loliasm.bakedquad.SupportingBakedQuad, forestry.storage.models.ModelCrate, codechicken.lib.util.VertexDataUtils, net.minecraft.client.renderer.block.model.FaceBakery]
I have no clue what it could be, debugged this to make sure it worked very well before... Damn.
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- and 5) Seem to be fixed with 4.2!
- however is still a bug, I still can't see the outer flywheel bits
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@Silfryi 4 as in the 4th one in OP? I haven't gotten that crash yet in my test env
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Sorry, I must've mistyped; I meant # 2. # 2 in OP is the only one still broken.
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@Silfryi mind just testing 4.4.1 when it gets released on CF? Just so we can try consolidate and find what the status is of this problem now.
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Yeah, will do. I've mostly moved on to 1.16 atm but it should be no issue.
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What a shame :'(
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AR's big enough I can only support one version, and the one I need to support is 1.16. I'll still test, I just won't be doing large amounts of playtesting to see if it's fixed fixed,
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It's fine, np
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Just tested, and 4.4.1 does not seem to fix # 2, which is the last problem still standing for this issue. Unsure what the cause is, but the quads still are not rendering.
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Just tested, and 4.4.1 does not seem to fix # 2, which is the last problem still standing for this issue. Unsure what the cause is, but the quads still are not rendering.
Thanks for testing, I'll consolidate a fix for 4.5.
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Related Issues (20)
- 5.15 fps boost HOT 1
- 1.12.2 incompatibility with SpongeForge HOT 1
- [1.12.2] possible bug with CreativeMD/LittleTiles doors HOT 5
- `makeEventsSingletons=true` crashes with enderio enabled on server side HOT 2
- [suggest] Switch to Spark Unforged HOT 3
- Thermal Expansion Satchel | Picking up items causes crash HOT 2
- Crash Involving EnderIO HOT 4
- Errors all over the place when opening inventory with `makeEventsSingletons=true` HOT 5
- 1.12.2 ask for better mod support Smooth Light Entity (it is working with compromises) HOT 1
- Serverside crash HOT 2
- 1.12.2 it will not start HOT 5
- Client thread indefinite park HOT 1
- [NOOB QUESTION] How does your mod work ? HOT 1
- OpenGL Error in loading game / Game Window flashing HOT 1
- enderio evilcraft fix not working HOT 4
- Crash HOT 6
- The game won't start
- Liteloader crash HOT 2
- 希望可以与最新spark1.6.2兼容 HOT 1
- Change the name of the mod HOT 1
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