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paling's Projects

osmbuildings icon osmbuildings

3d building geometry viewer based on OpenStreetMap data

otplike icon otplike

Erlang/OTP like processes and behaviours for Clojure on top of core.async

outwatch icon outwatch

A purely functional and reactive UI framework based on Monix and VirtualDom

outwatch-hx icon outwatch-hx

A purely functional and reactive UI framework based on Monix and VirtualDom http://outwatch.github.io

pagefx icon pagefx

Compiler from .NET CIL to Flash byte code used in ActiveReports

paint icon paint

Fluid Paint - http://david.li/paint

paintingto3d icon paintingto3d

Painting-to-3D Model Alignment Via Discriminative Visual Elements; M. Aubry, B. Russell and J. Sivic; ACM Transactions on Graphics, 2014 (presented at SIGGRAPH 2014)

paling3d icon paling3d

actionscript 3d soft render with ascollada by paling

pandora icon pandora

Source code of my master thesis on occlusion culling for (out-of-core) path tracing

pappu-pakia icon pappu-pakia

Web Based HTML5 Game for Github Game Off 2012. Name of the Game is "Pappu Pakia". It is super fun and addicting!

parallaxdemo icon parallaxdemo

Example how to use combination of orthographics and perspective camera in 2D game to make good looking parallax effect.

parallel-loops icon parallel-loops

Simple & Lightweight library for Java to assist the creation of concurrent tasks and loop parallelization.

parsex icon parsex

Packrat Parser combinators for Haxe

parsihax icon parsihax

A monadic LL(infinity) parser combinator library for Haxe :wine_glass:

pastec icon pastec

Image recognition open source index and search engine

pathfinder icon pathfinder

A fast, practical GPU rasterizer for fonts and vector graphics

pathpainttool icon pathpainttool

A free and open source path painter tool for painting paths on terrain in Unity.

pbr icon pbr

a Physically Based Renderer (PBR) in Go

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pecan icon pecan

Macro-based coroutines for Haxe

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