Comments (9)
This should also be used for later start dates, hence the "History" label.
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Suprisingly enough, MEIOU & Taxes for EU4 (Dei Gratia) has started discussing councils and etc : http://forum.paradoxplaza.com/forum/showthread.php?827086-Catholics-in-the-Middle-east. Dei Gratia: http://forum.paradoxplaza.com/forum/showthread.php?707942-MOD-Dei-Gratia-a-mod-to-enhance-religion-in-the-age-of-faith-and-reason. This could probably be used for our work.
from wtwsms.
I'm working on the first event now. I just need to find Theodosius II's character or I'll have to make him.
from wtwsms.
Since he is an Emperor, he must be in
from wtwsms.
Why do you need him? The event should have the possibility to fire,whether or not he exists.
from wtwsms.
Like Erik W said, I think that would be the best thing to do since Theodosius II was the one who convened it and I doubt the priests would have without him. Also, should Priests be playable so people could alter the decisions and, perhaps, thus make a better overall experience to players who want that?
from wtwsms.
What do you mean by playable priests? Theocracies are unplayable in CK2. However a council is a discussion, so they would interact with them. My point is that another emperor should also have the possibility of convening it, in player hands.Then if another AI convenes it or not can depend on situation and traits.
from wtwsms.
Ok, yeah that was my thought for the emperor as well. I didn't remember that Priests were Theocracies but it would have been cool to have a player be in the negotiations for it. Since the Emperor was only convening and not actually part of the decision making, I was thinking that maybe the priests could have been playable. So how would the game decide the outcome of the Church councils? Do we just all leave it to AI chance, or do you have other plans?
from wtwsms.
In case the player plays the emperor, he has a say. If not, the player does not.
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Related Issues (20)
- Issues with some cultures HOT 13
- "Dev" versions of .mod files HOT 5
- [history.cpp:767]: Error in common/province_setup/00_province_setup.txt: Title for 1408 does not correspond to history. HOT 5
- Tibet research HOT 10
- Prosperity baronies HOT 5
- Compatibility with vanilla 3.0 HOT 23
- Poitiers problem
- Some unique churches are buildable by non-Christians HOT 2
- Two dynasties use CoA 18 from WtWSMS' dynasties.tga HOT 2
- Dynasties for raetian and romano-noric cultures not working HOT 1
- Some nicknames are broken HOT 7
- Compatibility with vanilla 3.1
- Great works HOT 1
- The Franco-Visigothic Wars HOT 12
- Compatibility with vanilla 3.3
- Cannot switch to imperial laws; pre-feudal cannot become feudal/sub-roman/tribal HOT 3
- Galliya HOT 1
- CTD when it went to "Spreading the Plague..."
- Need help? HOT 1
- Duplicate decrease_prosperity_effect HOT 1
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