Comments (3)
GPU line drawing modes are have a bunch of their own problems - for example they have no antialiasing, no well-supported way to configure line widths, and the method that they use to draw (and therefore the exact pixels that they cover) is different depending on the GPU and graphics driver.
A lot of games and projects tend to use geometry (e.g. two triangles to make a quad) instead of GPU line drawing even when the latter is available, because of those issues. Does that definitely not work for your use cases?
from love.
thank you, now i get it, I don't have much knowledge of graphics, everything need to become triangles, even though line, or calculating it in shader to simulate, sorry for the inconvenience.
from love.
There's nothing to be sorry about, I just try to be thorough about making sure new love features are as useful and polished in practice as they appear at first glance. :)
I'm still open to adding this if you (or someone else) has example situations where its downsides matter less than its upsides.
from love.
Related Issues (20)
- (Android/IOS) Display rotation control HOT 1
- [Linux] Add better packaging/distribution options HOT 20
- Brew install fails on macOS with: Error : SHA256 mismatch HOT 1
- Mouse is not updating on right / bottom screen edge (DPI scale > 100%) HOT 7
- Add a way to get Video duration
- Android Depth Buffer HOT 2
- remove the arbitrary 10x near/far plane scaling in the default projection matrix HOT 12
- Improve documentation about the window's depth buffer HOT 2
- Feature request: more performant anti-aliasing. Like FXAA or TAA. HOT 3
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- t.window.resizble = false doesn't work on android with LOVE 12 HOT 5
- Documentation: optional didactic "Implementation Details" section HOT 12
- symbol not found in flat namespace (___PHYSFS_platformCalcBaseDir) HOT 3
- allow for vectors in positions and sizes HOT 5
- error: call to member function 'WriteNumber' is ambiguous HOT 4
- Undefined symbols linking for macOS building with CMake
- [12.0] EXR encode/export produces swizzled image content (ABGR instead of RGBA) HOT 8
- love.keyboard.isDown is incorrect after dragging the game window
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from love.