Giter VIP home page Giter VIP logo

Hello👋! My names is Michael.


Date of birth: August 13, 1987
Nationality: Russia
Marital status: Married
[email protected]
+7 (931) 531-66-25
@lPestl
lpestl#3234
in/lpestl
/lpestl

Personal Profile Statement

        I am a I have been developing software since 2007. I actively use C/C++, C#, Python. Participated in projects in F#, Java, Kotlin, JavaScript. Contributed to Open-Source projects such as Unreal Engine 4/5, OpenFrameworks, TortoiseGit, etc. For the last 7 years I have been developing in C++ in the context of Unreal Engine. For a long time, I interacted with other engines, such as Unity, Unigine, NeoAxis, etc.
        Self-starter and strong independent worker. Extensive experience in creating game mechanics with a focus on creating tools for designers. Strong team player. Have experience in managing small teams. Deep knowledge of backend and network client-server interactions. Familiar with the intricacies of version control systems.
        I am able to find a common language with customers, identify needs for the end user and implement convenient and reliable applications from the UX point of view. In this regard, a fairly wide technology stack has developed. The main motivator for me is the feedback from the end users.

🔧 Tech stack


Programming languages:
- C/C++, C#, Python, F#, Java, JavaScript, etc.
Version control:
- Git, SVN, Perforce, mercurial.
IDEs:
- Visual Studio, Visual Studio Code, JetBrains Rider, JetBrains CLion, JetBrains PyCharm, JetBrains IJIdea, Eclipce, Android Studio, RStudio, Mono, XCode, RAD Studio.
Databases:
- MongoDB, SQL Server, MySQL, SQLite, MS Access, IndexedDB, Paradox.
Framework, SDKs, libraries, tools:
- DirectX, OpenGL, OpenGLSE, AndroidSDK, NDK, OpenCV, OpenFrameworks, OpenSSL, OpenNN, OpenAI, TizenSDK, AngularJS, SDL2, .NET Core, .NET Framework, MFC, WPF, MVVM, Xamarin, CLI/CLR, Win32, WinAPI.
Engines:
- Unreal Engine, Unigine Engine 2.7, Unity3d, Neo Axis, Cocos2d, Corona SDK, Ogre3d.
Application packages:
- MathLab, MathCAD, AutoCAD, 3ds Max, Blender, Photoshop, SolidWorks, ErWin, BPWin, Coral Draw.

🎓 Education


The Amur State University, Blagoveshchensk
Department of Mathematics and Computer Science
Master`s Degree in “Automated Information Processing and Control Systems”.

👷 Work Experience


Senior UE5 Engineer (C++)

Responsibilities:
  • Implementation of Virtual Beings components and subsystems in Unreal Engine 5 and integration with backend AI solutions using C++;
  • adaptation of functionality to work in multiplayer based on the online meta-universe project;
  • plugins architecture improvements.

  • Achievements:
  • developed a universal plug-in "State Machine" with a flexible graphical graph editor in UE5 (based on the Behavior tree Editor);
  • various state machines for the behavior of virtual characters have been developed and implemented in the project, such as the Dialogue State Machine, the State Behavior Machine, the Emotional State Machine;
  • implemented the logic of creating and managing voice chat rooms for virtual characters (AI) and regular users;
  • linking and setting up all of the above modules with the visual component of virtual characters, namely lipsync, visemes for literals, gestures, facial emotions, etc.
  • Senior Unreal Engine Developer (UE4/5 C++)

    Responsibilities:
  • direct interaction with the Art Department and Game Designers to collect requests for the development of new tools and new game mechanics;
  • formation of technical specifications upon request and planning;
  • development and integration of new tools for designers.

  • Achievements:
  • developed a standalone plugin for UE4/5 (independent of the main game code) QuestSystem, for creating and editing game quests consisting of quest stages. The quest editor is presented as a graph editor inside UE4/5 (based on the Behavior tree Editor);
  • various state machines for the behavior of virtual characters have been developed and implemented in the project, such as the Dialogue State Machine, the State Behavior Machine, the Emotional State Machine;
  • developed the Unreal Editor extension for managing NPC Camps (these are certain points on the map with dynamic NPC spawn and rewards for overcoming them);
  • developed the Unreal Editor extension to create and configure universal PuzzleLikeActivities in the game.
  • Generalist programmer/Tech & Tools department

    Achievements:
  • developed of a server API for automating game playtests (Python, flask, docker-compose, elasticsearch, logstash, kibana);
  • developed of a client application for automating playtests (WPF, monotorrent, API integration for interacting with Jenkins, Team City);
  • developed of utilities for setting control points for cameras in Unreal Engine 4 (UE4, Bluetilities widgets);
  • developed of module GitSourceControl with visualization of different branches, the ability to switch between branches in the editor, the ability to use LFS features to lock / unlock binary files (UE4 / C++);
  • developed of a utility for exporting data assets to json format and dynamically generating new data assets from json (import) (UE4 / C++);
  • participation in the implementation of the gameplay functionality of the new AAA game in the sci-fi setting (UE4 / C++).
  • Software engineer

    Achievements:
  • development of interactive VR presentation for new generation trains Hyperloop (Unreal Engine 4, Blueprints);
  • participation in the development of add-ons for OpenFrameworks (open source) (C/C ++);
  • development of a WPF application for diagrams of the sequence of execution of scripts (.Net C# WPF).
  • Category 1 programmer (Lead software engineer)

    Achievements:
  • developed a desktop client for a client-server engineering application for civil construction work visualization;
  • developed of SDK for integrating Unigine Engine 2.7 render core into the .NET applications (C#, C++);
  • developed of an application (WPF, DevExpress, SQL Server, Paradox 7.x) for monitoring and vibration diagnostics for DRG electric motors;
  • developed of an application to demonstrate the internal structure of various engines, visualized using CAD models (Unreal Engine / C++).
  • Unreal Engine Programmer

    Achievements:
  • developed the functional part of the game "Knights VR" for Oculus and Vive;
  • developed mechanics for controlling a horse rider for VR;
  • several QTE minigames were developed for equestrian tournaments of the Middle Ages.
  • Lead software engineer

    Responsibilities:
  • liaison with overseas customers;
  • coordination of software requirements specifications;
  • leading the design and development process;
  • providing support for the end product.

  • Achievements:
  • developed the mobile game “VR Adventures of Pirate Cat” and published it on Google Play (Unity3D 4-5, Facebook SDK);
  • developed an application called Tennis Manager for the Samsung Gear S2 smart watch (TizenSDK, JS, Angular);
  • developed a full-fledged Facebook plug-in for Unreal Engine 4 for Windows (UE4/C++);
  • developed various applications for VR HTC Vive using Unreal Engine 4.
  • C/C++ programmer

    Responsibilities:
  • developed and supported software for controlling an interactive floor projection system;
  • provided support to users of the interactive systems;

  • Achievements:
  • developed an interactive augmented reality project for The Blagoveshchensk 2014 Day event;
  • developed a computer vision controlled video surveillance system to expand the capabilities of interactive floor projection software based on OpenCV C/C++ libraries;
  • developed visual effects for the interactive floor projection system in C/C++ based on openFrameworks and using OpenGL;
  • developed software in C/C++ for controlling an interactive showcase system;
  • developed software in C/C++ for controlling an interactive kid’s playdesk system.
  • Game developer

    Achievements:
  • developed the game "Guess the Dress!" for iOs in X-Code using Objective-C;
  • adapted the game "Guess the Dress!" for Android in Unity3d using C#;
  • developed the game "Cars in Sandbox" for iOs in X-Code using Objective-C;
  • adapted the game "Cars in Sandbox" for Android in Unity3d using C #;
  • developed 3 other games (not released) for Android in Unity3d.


  • Experience in related fields



    Software engineer

    Achievements:
  • developed the software and related documentation for a master's thesis titled “Designing a Fuzzy Logic-Based Medical Diagnostics Information System”;
  • developed a centralized automated system for processing court applications and SMS notices for the Amur Region Lawyer Bar Association;
  • participated in the development of a mobile app that incorporated a 2D game: developed the UI for game scenes in CocosSharp; developed a module for connecting to device sensors via Bluetooth Low Energy;
  • developed an app core in F# linked to Xamarin.Forms;
  • developed an automated information system (AIS) called “A Multi-Platform Catalogue of Low Poly Models”. It was made in Unity3d in C#, and an SQLite database was built. 3dsMax was used in the development process;
  • developed a software program called “Visualization of 3D Models in Computer Graphics”. It was made in Microsoft Visual Studio in C++ using Win32App, DirectX 9;
  • developed a game titled “Endless maze” for the Android mobile platform. It was made in Unity3d in C#;
  • developed a software program called “Program for Computing a Theoretical Micrograph of the Raster Image of the Domain Structure of Ferroelectrics”. It was made in Microsoft Visual Studio in C++ using WinForms, CLR, .NET framework and the OpenCV computer vision library;
  • developed a software program and a database called “Short-Term Forecasting of Currency Exchange Rates”. It was made in Embarcadero RAD Studio in C++ using ADO technologies. The DB was made in Microsoft Access;
  • developed a software program called “Automated Optimization of Production Processes Using Linear Programming Tasks”. It was made in Embarcadero RAD Studio in C++;
  • developed a software program called “Visualization of Geometric Deterministic Fractals”. It was made in Microsoft Visual Studio in C++ using MFC technologies;
  • developed visual effects for an “interactive floor” system. It was made in Microsoft Visual Studio in C++ using the openFrameworks, SDL and OpenGL libraries;
  • developed a software program for an Augmented Reality management system. It was made in Microsoft Visual Studio in C++ using openFrameworks, ARtoolKitPlus, Vuforia libraries;
  • developed a software program called "Visualization of Throwing a Sphere in a Vacuum”. It was made in Embarcadero RAD Studio in C++ using OpenGL v1;
  • developed a client / server chat software. It was made in Embarcadero RAD Studio in C++ using TCP/IP technologies;
  • plus lots of other sundry projects.
  • Head of Information Security and New Technologies

    Responsibilities:
  • information security assurance in a banking institution in compliance with Bank of Russia standard STO BR IBBS-1.0-2014.

  • Achievements:
  • a self-assessment of the lending institution was conducted in accordance with STO BR IBBS-1.0-2014;
  • the lending institution obtained a license as required by RF Government Resolution No. 313 of April 16, 2012, and guidance on the licensed activity;
  • automatic exchange of information with the Federal Tax Service was set up and “Corporate Taxpayer” software was deployed;
  • internal bank documents (bylaws, guidelines, logs, etc.) were prepared and implemented.
  • Data processing center engineer

    Responsibilities:
  • provided support for and further developed an existing Production Enterprise Management configuration in 1C.

  • Achievements:
  • developed software for automating enterprise network management and administration processes in Microsoft Visual Studio in C++ using WinForm, CLR, .Net Framework 4 technologies;
  • rolled out and followed up the developed software;
  • developed a module for processing XML messages in a Production Enterprise Management configuration;
  • LAN installation;
  • provided technical support for other employees.
  • System administrator

    Responsibilities:
  • made field trips to various locations in the region to ensure full automation of retail outlets;
  • installed and commissioned cashier equipment;
  • LAN installation;
  • set up, supported and hooked up local outlet databases to a distributed regional database based on a configuration in “1C: Rarus”.

  • Achievements:
  • set up, supported and hooked up the regional database to a distributed RF database based on a configuration in “1C: Rarus”;
  • set up two district databases (in Tambovsky and Zavitinsky districts), supported and hooked up the databases to a distributed regional database based on a configuration in “1C: Rarus”;
  • installed and set up cashier equipment, provided follow up support for 6 retail outlets.
  • Software engineer

  • built, developed and implemented databases based on a new configuration in “1S: Enterprise”;
  • office equipment repair and maintenance;
  • LAN installation.
  • System administrator

  • database support and maintenance;
  • retail equipment maintenance and repair;
  • LAN installation.


  • lpestl's github activity graph

    Last refresh

    Michael S. Kataev's Projects

    advanceddiagramdesigner icon advanceddiagramdesigner

    Advanced WPF Diagram Designer based on https://www.codeproject.com/Articles/24681/WPF-Diagram-Designer-Part-4

    argspasser icon argspasser

    A standalone UI application for launching other applications with different sets of arguments. Based on Unreal Engine 4 ( Slate UI framework )

    awesome-wpf icon awesome-wpf

    A collection of awesome WPF resources, libraries and UI controls.

    catch2 icon catch2

    A modern, C++-native, header-only, test framework for unit-tests, TDD and BDD - using C++11, C++14, C++17 and later (or C++03 on the Catch1.x branch)

    cppserver icon cppserver

    Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

    devtoolsset icon devtoolsset

    UnrealEngine plugin, which contains a set of convenient classes and functions that simplify the development process for UE Developer.

    doublecmd icon doublecmd

    Double Commander is a free cross platform open source file manager with two panels side by side.

    externalscriptlaunchermodule icon externalscriptlaunchermodule

    Unreal Engine module for launching external applications and scenarios, created for work inside Unrial Engine Applications/Games.

    jspeccy icon jspeccy

    A multiplatform ZX Spectrum emulator written in Java

    maze icon maze

    Simple maze generator and path finder. Realization on openFrameworks

    medical-expert-system icon medical-expert-system

    Experimental Medical expert system. To study fuzzy logic, expert systems, simple neural networks and a database.

    nativeble icon nativeble

    Calling the native BluetoothLE functions from the Xamarin.Forms project without using the PluginBLE

    notapostman icon notapostman

    A simple web API testing UE plugin and application. An analogue of such applications as Postman, Thunder, etc. Just for fun!

    numericaltweener icon numericaltweener

    Numerical Tweener - a small set of blueprint functions for smoothly animating (changing) numerical variables.

    ofxfx icon ofxfx

    Unlocking the GPU Power on openFrameworks with this add-on for that make easy to use GLSL Shaders

    Recommend Projects

    • React photo React

      A declarative, efficient, and flexible JavaScript library for building user interfaces.

    • Vue.js photo Vue.js

      🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

    • Typescript photo Typescript

      TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

    • TensorFlow photo TensorFlow

      An Open Source Machine Learning Framework for Everyone

    • Django photo Django

      The Web framework for perfectionists with deadlines.

    • D3 photo D3

      Bring data to life with SVG, Canvas and HTML. 📊📈🎉

    Recommend Topics

    • javascript

      JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

    • web

      Some thing interesting about web. New door for the world.

    • server

      A server is a program made to process requests and deliver data to clients.

    • Machine learning

      Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

    • Game

      Some thing interesting about game, make everyone happy.

    Recommend Org

    • Facebook photo Facebook

      We are working to build community through open source technology. NB: members must have two-factor auth.

    • Microsoft photo Microsoft

      Open source projects and samples from Microsoft.

    • Google photo Google

      Google ❤️ Open Source for everyone.

    • D3 photo D3

      Data-Driven Documents codes.