Comments (4)
Once the /refactor branch has been merged, improving the UI responsiveness is my next goal. Currently, the work of the program is performed in the same thread as the UI so when heavy work is performed it blocks the UI from being responsive.
In addition, complicated meshes with thousands of triangles will always be a performance issue, I have plans to add the ability to simplify a mesh to lower the number of triangles in it and hence reducing the time to voxelise the mesh.
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It's possible I'm reporting the wrong thing, but mostly the issue with this is that it's not just the rendering that crashes-- it will be attempting to export the schematic but hangs there and never actually spits out the file. I've found that this isn't usually just the case with large objects but rather specific meshes that have weird parts to them.
If it were just the UI then it wouldn't be as much of an issue because I could just reload it.
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This should be resolved once /worker is finished and merged.
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Now all meshes no longer use the old slow RenderBuffer code. On my PC, a mesh of 3 million triangles is loaded in 2.5s since c58a03e, whereas previously it would crash after 10s. This whole process still runs in the same process and still blocks the render thread which is not ideal but that's what /worker will fix but is a large refactor.
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Related Issues (20)
- Add chunked exporting to the structure blocks exporter HOT 2
- Unable to export a schem with exceeding approximately 300 Height HOT 1
- problem with TGA images. HOT 1
- Material textures in the Materials section are not correctly disabled HOT 1
- Repeat texture coordinates are somewhat broken
- Some parts of the model do not render unless the camera is moved
- Refactor texture handling, allow .png, .jpg, .bmp, .gif, .webp HOT 1
- Voxel overlap does not work as intended
- Various disabled states for material components are missing styles
- .Vox exporter for voxel meshes
- Collection of objects imported with GLB ignore world positions
- npm package/API HOT 4
- Adding modded blocks
- No human-readable error when assigning blocks with empty block palette
- Error when exporting a block mesh to .litematic that uses a single block
- No tooltips for block palette buttons
- Freeze when click 'Load Mesh' with no mesh selected
- After recoloring the mesh an option to donwload the new recolored model.
- STL support and height increase
- Add Create compatible schematics
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