Comments (7)
Draft creation commands:
PGROUP CREATE: Puts the player into an edit menu where they specify key traits about their playergroup. This includes the wholist prefix tag, full name, and alias of the group. All of these fields must be unique among groups.
PGROUP INVITE: Allows the player to invite a prospective member (100+ TKE, no current pgroup affiliation) to their group. The member must PGROUP ACCEPT to join the group.
PGROUP FOUND: Once the founding player has a total of 3 players in their group (themselves included), they may PGROUP FOUND to make the group official. At this time, the karma and nuyen cost of the group is deducted from the leader.
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Draft disbanding commands:
PGROUP DISBAND: Performed by the leader, this command prompts the player to type PGROUP DISBAND CONFIRM to disband the group. On confirmation, all members are kicked from the group, and the group is left dormant in the DB (so that staff can re-instate members if there are complaints).
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Playergroup creation is now in, but the groups don't persist past character quit, and the disband function is just a stub. The majority of the work here was setting up the class/structures/definitions/etc to make this work properly.
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Groups persist, but character associations to them do not. Loading untested because of this.
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Invitations are now in but don't yet save. Accept/decline mechanism is prototyped but not written.
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Working:
PGROUP CREATE
PGROUP EDIT
PGROUP INVITE
PGROUP RESIGN
INVITATIONS
ACCEPT
DECLINE
Todo:
PGROUP FOUND
PGROUP DISBAND
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Implemented FOUND and DISBAND. This issue is completed.
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