Related Issues (20)
- build fails on arch-based distro HOT 2
- Error creating custom surface classes in Mac OS BigSur and Xcode 12.4 HOT 11
- Mac OpenGL requires fragment shader HOT 2
- Primitive restart index not working on Mac OpenGL HOT 1
- CreateBuffer w. > 1MB bind=VertexBuffer on static build crashes HOT 2
- Multi submission of command buffer results in flickering HOT 3
- Vulkan swapChainImages and swapChainFrameBuffers not being properly deleted when SwapChain is recreated. HOT 4
- Vulkan Examples Issues HOT 1
- MacOSDisplay.mm: error: 'CVDisplayLinkRef' was not declared in this scope (and other related errors) HOT 21
- Support MSYS2 MINGW64 on Windows HOT 1
- Allow for aggregate initialization in descriptors HOT 3
- RenderSystem.cpp needs __STDC_FORMAT_MACROS defined HOT 4
- WebGPU backend HOT 1
- Implementing a GPU-to-CPU Image Readback Functionality HOT 7
- Error Logs in apple M2 device HOT 10
- Coordinate systems between Metal and OpenGL HOT 6
- Win32Window message loop filtering problem HOT 2
- LLGL::CreateShader cannot be set to a target of Shader Model 6.0 or above. HOT 6
- Missing include in VKPipelineState.h and VKPipelineBarrier.h ? HOT 3
- [D3D12] SetPipelineState inside Secondary Command Buffers cause `ID3D12CommandList::Close()` to return E_INVALIDARG in parent command buffer. HOT 4
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