Comments (1)
The basic usage documentation is referenced from README.md with the following links:
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Related Issues (20)
- ray-tracing captures are not tracked correctly HOT 1
- Support --fwo(--force-windowed-origin) on xcb, xlib, wayland and metal
- Support --fw(--force-windowed) on Vulkan
- Add macOS vkcube capture to internal CI HOT 1
- Add macOS vulkaninfo capture to internal CI HOT 1
- Copyright years inconsistent, out of date, and not enforced be CI
- verify code-path for VK_EXT_inline_uniform_block in VulkanCppConsumerBase
- Inquiry on Modifying Textures in Vulkan Capture Using GFXR
- Save process environment variables in capture file HOT 1
- Provide some way of replicating environment variables in capture file
- tracking ticket for multithreaded pipeline compiles HOT 4
- Replay of vulkaninfo fails on macOS HOT 1
- tocpp feature support d3d12 HOT 1
- Android improvement effort tracking ticket
- Enforce consistent use of EXT_frame_boundary, KHR_frame_boundary, and frame boundary marking through VK_EXT_debug_utils and VK_EXT_debug_marker as if QueuePresent
- BindVideoSessionMemoryKHR needs to be a method on VulkanResourceAllocator for "rebind" to work HOT 1
- Replay on Android all surfaces from a single Android capture with multiple surfaces
- Trimmed captures containing vkCmdPushDescriptorSetWithTemplate[2]KHR don't correctly replay
- VulkanSwapchain impls need to handle VkSwapchainPresentFenceInfoEXT in pNext chain in QueuePresent methods
- MacOS: replay-windows size is too small
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