Comments (1)
The new Windowing code does have some quirks, but it's 90% working. I need to rewrite the Mouse callback handling code and possibly tweak my keyboard callback handling code to make sure it correctly deals with multiple windows, but it's done
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Related Issues (20)
- Use doubles instead of floats
- Memory Leak in Dimension Updating
- Crash al intentar suicidarme
- net.luxvacuos.voxel.client.core.exception.CompileShaderException: 0(22) : error C0204: version directive must be first statement and may not be repeated HOT 1
- The Great Refactoring HOT 42
- Adopt the Code of Merit HOT 1
- Window does not spawn centered on the Display since the GLFW window update
- Corrupted Textures HOT 13
- Keyboard HandleInput HOT 3
- Normal Mapping Bug
- The Scripting Way HOT 3
- Acá tenés tus logs!
- Intel HD Graphics Incompatbility HOT 11
- Window Manager for UI
- Tessellator broken on OSX
- Lag Spikes after FutureChunk commit
- Block Overlayer UI is not working as it should on OSX/macOS HOT 1
- Launcher in-place upgrade loop
- How to launch? HOT 3
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