Comments (2)
We can only extract proj_mat
from the game engine. I've tried to compute camera intrinsics from the proj_mat
, but failed. It seems the game engine baked several matrices into this one. If you managed to do it, feel free to open a pull request.
from nba2k-dataset.
Ok, thanks for the response. Yes, it seems that the engine then mixes a view matrix with a projection matrix somehow fusing A, R, and T and the type of projection used. So you go from world space directly to clip space. Maybe one could use SVD for this, but I guess it is not that straightforward.
from nba2k-dataset.
Related Issues (7)
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