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kisvegabor avatar kisvegabor commented on August 19, 2024 1

Okay :)

For error handling: Good idea! In v6.0 this part of the API also should be updated as well!

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kisvegabor avatar kisvegabor commented on August 19, 2024

Hi,

It looks good to me as well! As I see the user_data increases only the flexibility because you use directly the ar10xx_t dev if you are if you have only one touch controller from this type (no multiple display). Is it correct?

I didn't plan to use a more complex OS in LittlevGL hence now you have the opportunity to immediately return from the task if the condition is not met. I has only a very small overhead. (NO much more then checking the condition before calling the task)

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Zaltora avatar Zaltora commented on August 19, 2024

You re right,
I will use a static variable to store indev. lvgl API will be upgraded later for multi-display usage.
Okay, no more complexity :)
If you want overhead the return system, do it with "int", it will prepare error management. ( same for flush/map/fill). What did you think ?

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