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Hi there 👋, I'm Luke!

I'm a Graduate Software Engineer who studied Computing and Games Development at the University of Plymouth.

About me

  • Currently I'm working on my C++ and Delphi proficiency.
  • Developed Static Mist for my final year project, a PS1-esque horror game.
  • I have used Unity and OpenGL for a variety of games related projects.

Languages and Tools

unit csharp csharp csharp oracle python
unity

Luke White's Projects

astroangler icon astroangler

An arcade space fishing game made with Unity and C#.

cavegenerationsystem icon cavegenerationsystem

OpenGL program that creates randomly generated pseudo cave systems using cellular automata.

comp3015-cw1 icon comp3015-cw1

An OpenGL project utilizing a custom shading model implemented in GLSL, with custom lighting set up, showcasing a textured based technique.

comp3015-cw2 icon comp3015-cw2

An OpenGL project, with the focus on GLSL implementation of at least 3 basic shaders techniques or an indepth technical implementation of one shader technique.

flappypy icon flappypy

A recreation of the Flappy Bird mobile game. Fly through pipes to achieve the high score.

ps1renderer icon ps1renderer

Render pipeline for rendering a first person scene that emulates the PS1 retro aesthetic. Uses OpenGL for it's rendering API.

snakesfml icon snakesfml

Recreation of the Snake game made with SFML and C++.

staticmist icon staticmist

First person horror game developed with Unity3D. Run away from multiple monsters and find the key to escaping the cursed town.

theobserver icon theobserver

A first-person found footage horror game developed using the Unity Engine and C#.

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