Comments (6)
It is planned for future versions. I have only little experience with fast
vector graphics, however. Therefore, it may take some time until I actually
implement it. Right now I am working / going to work on ( the order is not
necessarily fixed ):
1. turn restriction / penalties ( requires work to integrate it correctly with
the routing algorithm )
2. house numbers
3. more parallelization
4. "slime mode" / external memory mode
You are more than welcome if you want to port your rendering plugin to MoNav.
Just write me an email and we will figure out the details.
Original comment by [email protected]
on 24 Aug 2010 at 3:03
- Changed state: Accepted
- Added labels: Priority-High, Type-Enhancement
- Removed labels: Priority-Medium, Type-Defect
from monav.
As a quick(yet powerful) solution, using Mapnik as a vector/raster rendering
plugin to render any supported format (or writing one's own datasource plugin)
would just do the job. The performance could differ depending on the
organization of datasource.
Original comment by [email protected]
on 17 Dec 2010 at 6:35
from monav.
Mapnik might be powerful ( and slow ), but it comes with a plethora of
dependencies. This would make it much more difficult to bring MoNav to
different platforms.
James is currently working on his vector rendering plugin and it already
produces nice results ( still lacking labels, though ). I'd rather see that
being worked on than a Mapnik integration.
Original comment by [email protected]
on 17 Dec 2010 at 9:46
from monav.
I've just committed code for a vector rendering plugin. It still needs work (in
particular text labels).
Original comment by [email protected]
on 3 Jan 2011 at 10:04
- Changed state: Started
from monav.
what about opengles or openvg rendering plugin for clients?
Original comment by [email protected]
on 28 Jan 2011 at 1:45
from monav.
r395 adds the vector rendering plugin, and r419 introduces text labels for
towns/cities. Issue closed.
Original comment by [email protected]
on 1 Feb 2011 at 5:32
- Changed state: Fixed
from monav.
Related Issues (20)
- Building Monav against Qt 5 HOT 1
- Guidance on how to integrate Monav in a Windows 8 App Project
- monav-preprocessor: bad_alloc HOT 3
- MoNav Preprocessor HOT 2
- Misleading turn instructions when route is almost straight at a crossing HOT 4
- Routing prefers highway all the time HOT 1
- Plays only the first audio file in Qt Simulator HOT 1
- Way modificators greater than zero are ignored HOT 2
- build failure: QtMultimedia: No such file or directory HOT 7
- Assertion `edges->size() != ( int ) edgesBegin' failed. (for one specific route) HOT 1
- Some turns are not announced HOT 1
- libxml2 include path HOT 1
- Preprocessor linker error with libprotobuf
- monav 0.3.release-3+hg5585bb4a8d77 crashes on startup
- No map with Mapnik renderer and metaTileSize > 63
- Fix memory handling bugs HOT 1
- Fix preprocessor crash on small data sets without places HOT 2
- Fix QTileRenderer crash on small data sets HOT 2
- Preprocessor: Fix unpredicatable result of BinaryHeap::WasInserted() HOT 4
- Bicycle routing on footways / steps
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